All Terrain Learning. Mobile tech makes learning possible anywhere and anytime
In the digital age, mobile tech oﬀers teachers some tantalising choices about pedagogy and puts kids into the driver’s seat of learning… According to the Horizon Report – an annual publication that “charts the landscape of emerging technologies for teaching, learning, and research, creative inquiry” – Internet-capable mobile devices will outnumber computers by the end of... View Article
In the digital age, mobile tech oﬀers teachers some tantalising choices about pedagogy and puts kids into the driver’s seat of learning…
According to the Horizon Report – an annual publication that “charts the landscape of emerging technologies for teaching, learning, and research, creative inquiry” – Internet-capable mobile devices will outnumber computers by the end of 2015. The rise of mobile devices (tablets, phones, iPods) as opposed to portable devices (laptops), oﬀers teachers great opportunities for taking learning “Oﬀ Road” and give students great Licence for Learning.
Take the following example of a typical learning brief in a PE class, whereby students are asked to design and execute an oﬀensive play in a chosen sport. This is a multi-faceted task requiring students to communicate their plan, capture it and analyse the results. It may be broken down in the following way…
Design an oﬀensive set play
- Show evidence of a plan – how wil your set play work?
- Execute your set play – demonstrate it.
- Analyse the results and create a report
In the ﬁrst part of the learning sequence, students could use a whiteboard recording app, such as Explain Everything, to demonstrate how the play would work. Explain Everything allows students to write, draw and record their
voice to explain a process or procedure.
In the ﬁnal part of the project, the student could use a video editor app to capture their analysis / results. An app such as Slo Pro allows for the use of slow motion footage. Video editor apps also allow students to record a voice-over to accompany their footage.
The quality of the end product is directly proportional to the quality of the instruction that accompanies it. Imagine the lead-up to the above project. What if students could video the demonstration used by the teacher to teach the concept/s? The simple ability to take away that footage and review it numerous times is powerful and learner-centred. Could students take the example an modify it in some way for their own work?
Tablet = Flexibility
Tablets are like a Swiss Army Knife for learning. They provide
three core capabilities within a single device in any location:
- Access – to Internet, QR codes, documents, data%
- Interaction – through Apps, multi-touch books, collaboration tools
- (Make & Create – via the camera, photo and video editing (including time lapse and slow motion), animation tools, eBook creation apps.
Good teaching dictates that we allow students to access or review prior knowledge, apply it, demonstrate and ultimately reﬂect on the learning intention/s – regardless of the content. The mobile device provides tools to support each and every stage of that process. The best part is that students don’t need to be in the conﬁnes of the traditional classroom in order to learn eﬀectively.
Understanding the Data Field – Data & Statistics
The growth of data and statistics in sport over the past decade is nothing short of revolutionary in terms of how sporting codes are able to track and monitor player training, performance and recovery. Wearable technologies are on the rise; cameras, microphones, tracking devices, body performance monitoring are increasingly eﬃcient and powerful. Virtual fantasy leagues such as Dream Team and Unreal Footy are powerful learning tools in their ability to put students into the Coach’s Box, teaching them skills in data analysis, applied maths, collaboration and plain fun. Data websites, such as Footywire, are powerful tools for accessing a enormous range of data – from detailed individual statistics to attendances to team performance.
Setting up virtual leagues in the classroom provide students with a platform for developing deeper understandings about sport. With the industry growing steadily, companies such as Champion Data oﬀer a potential career path for students who demonstrate“App-titude”. Pun intended.
Article by Phill Cristofaro. Click here to download the original article